
Services
AR / VR Development
Immersive AR and VR experiences for training, commerce and visualisation — built to feel native on mobile and headset alike.
- 100+
- Products shipped
- 95+
- Lighthouse target
- A+
- Security posture
- 24/7
- Monitoring & support
Overview
Experiences beyond the screen
AR and VR shine when they solve a real problem — letting people try before they buy, train safely, or understand complex data spatially.
We design and build immersive apps with performance and comfort in mind, so they delight rather than disorient.


[1]Augmented reality
AR for retail try-on, guidance and visualisation.
[2]Virtual reality
VR for training, simulation and walkthroughs.
[3]3D & WebXR
Immersive experiences right in the browser.
[4]AR commerce
Let customers preview products in their space.
[5]Training & simulation
Safe, repeatable, measurable immersive training.
[6]Cross-platform
Mobile AR and headset VR from one team.
How we deliver
How we deliver
- 01
Discover
Map requirements, users, data and the metrics that define success.
- 02
Design
Architecture, UX and a performance budget agreed up front.
- 03
Build
Iterative delivery on a modern, typed, well-tested stack.
- 04
Ship & support
CI/CD, monitoring and ongoing improvement after launch.
Tools & technologies
The technologies we build with.
A pragmatic, best-of-breed stack — chosen for accuracy, cost, security and scale.
Why CodeGenIT
Why teams choose CodeGenIT
Senior, in-house team
Experienced engineers and designers — no hand-offs to juniors.
Fast time-to-value
Thin, working slices early; iterate to scale with confidence.
Secure by default
Hardened headers, dependency scanning and best-practice controls.
Outcome-driven
We measure success in business results, not lines of code.
Client voices
Trusted to deliver outcomes.
CodeGenIT turned a months-long AI ambition into a shipped, audited system our risk team actually trusts.
The new storefront is the fastest we've ever had — and conversion jumped the week we launched.
Proof
Outcomes we’ve shipped.
FAQ
Questions, answered.
Can’t find what you need? Our team is happy to talk specifics.
Mobile AR or headset VR?+
Depends on the use case — we help you choose, and can deliver both.
Can AR run in the browser?+
Yes — WebXR lets users launch experiences with no app install.
Is AR/VR worth it for us?+
When it solves a real try-before-buy, training or visualisation problem, the ROI is clear.
Explore related
Let's build it together.
Tell us what you're trying to achieve — we'll reply within one business day.


